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17 Bit Software 3: The Continuation
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1994-01-27
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55 lines
~BALANCE OF POWER~ Balance of Power is a game from Mindscape; it simulates
~A Review~ world politics from 1986 to 1996, the objective being to
by Doug Walker promote our national interests and those of our allies--
without triggering a nuclear war. It is copy-protected.<
~A Port from the Mac:~ BOP is obviously a direct port from a Mac version of the
same game. Gadgets in the requesters have rounded corners like the Mac version;
the cursor turns into a little Mac watch when it wants you to wait; a do-nothing
C standard output window appears when the program is run from Workbench. This
window is created by default by the C compiler they used; a conscientious deve-
loper would have gotten rid of it (like John Toebes did for HACK). Worst of
all, if you click on a gadget in a requester, it redraws the entire requester.
This translates into an annoying delay as the many requesters come up.<
~The Game Itself:~ Implementation details aside, the game is fairly reasonable.
It displays a map of the world; you can 'set policies' in any country by click-
ing on it and choosing the policy you desire for that country. You might, for
example, choose to send military aid to the country, to assist with money, or to
support rebels there with money and arms.
The USSR may protest some or all for your actions with 'diplomatic notes'. You
can choose to ignore its protests or back down from your policy. If you ignore
the protests, an international incident is generated and prestige is put on the
line. Eventually, the Russians may back down (and you gain prestige points), or
you may back down (they gain points), or a nuclear war occurs and you lose mis-
erably. The side with more prestige at the end of the game wins (assuming both
have survived.)
~Follow the Action:~ At the end of your turn, you can read newspaper accounts of
all Soviet actions during the last turn and you can protest Soviet actions with
diplomatic notes of your own. Your advisors give you occasionally accurate ad-
vice about the urgency of the situation to the US and the USSR as a guide.<
~A Special World Almanac?~ The game as described above is fairly good, but one
feature is fantastic--although it's really only a side effect of the game. You
can get into a database mode making available all sorts of information about all
the countries of the world: GNP, Literacy rate, nutrition information, civil
rights, per capita spending, military spending, crime, etc. A map colors all the
countries in the world by quartile. If you click on a country, all countries
which have a higher rating than that country are colored green, and all lower
are colored red. Personally, I think a program which did just this, but with 32
colors and a larger database, would be well worth having.<
~Summary:~ My conclusion is that Balance of Power is an interesting game. If the
implementation details were cleaned up, I would recommend it. I'm still not sure
about its long-term playability. If I figure out the algorithm it uses to deter-
mine when to back down from a confrontation, the whole game will be trivial. The
only thing I am sure about is that it is a horrible mistake to invade Cuba in
the advanced game! But it looked so tempting and vulnerable. . .
Doug: You used the terms "civil rights, per capita protests, military spending"
when discussing the database. I dunno now you measure protests per
capita, but suspect you MEANT per capita spending... Anyway, I changed
it that way.